Sunday, 26 April 2009

Design Tennis?

Could the same layering principle of Photoshop tennis be applied to design? A member could upload an initial sketch or design and it could passed back and forth between several other creative people online. If each stage was saved as an image, it would show an excellent example of the progression that happens during the design process. Even better, each stage would have a different style that was left behind by the designer.

Friday, 24 April 2009

Photoshop tennis?

Ok, truthfully I hadnt heard of the game until it was mentioned by another student... and then typed into Google.

(DO THIS NOW!!)

For anyone that doesn't know what it is, Photoshop Tennis is a game where a member uploads an image with no previous photoshop 'add-ons', the image is then altered one stage at a time by other members. Depending on the original members rules, others can add anything from bullet holes, flying cars and in some cases... nudity. Below are a few examples (some stages taken out):


"Please add to my photo... no cartoons, no putting this within another photo...don't change more than 30% at a time...I'd love to see who you think might want a car like this and how they might relate to each other... tell me a story, but please avoid violence (no guns, dynamite, etc.) If this is too restrictive, let me know...it's just what I'd like to see!"



"& while he was getting arrested he looked up and visualized

the power hungry dictator that turned his once free country

into a "everyone-might-be-a-terrorist-taser-in-hand-know-ur-place" l

and...with the bill o right in hand..."



"Sorry about the Brain Fart....It should read at the bottom.

"New Flying Police Car WORKS Great For Ford..."







"Ok this is an "anything goes" kinda deal. Go for your life!

Just please use the original size for all editing."




"I can't stand oddly sized canvasses, plus, we were running

out of room for people to play, so I extended the borders.
I'm also not crazy about Chicago Monkey's attitude, and his

insult could not go unanswered. -I liked that Cordoba."



There is no spoon......


Collaborative design

During research of my essay for the project, I discovered that it is becoming common for companies to encourage sharing of both work and space into their offices and studios. It is pushed with the underlying approach that collaborative work, achieved through the sharing of thoughts and ideas from a wide range of people, will produce the best outcome.

Businesses have also continued these shared relations into inter-departmental and inter-firm approaches. More and more, companies are creating alliances and joint ventures in order to achieve the best possible outcome. And why wouldn't they? It makes much more sense to take advantage of another firm's expertise in a specific area, rather than a poor DIY attempt. An example of this good business sense is the union of Tiffany & Co. and Swatch.


The joint target was to produce a range of products that contained the best elements and designs of both firms. However, each company was also looking to gain extensive benefits from each other. Tiffany & Co. wanted the superior knowledge that Swatch had in the manufacture of watches, whilst Swatch was looking to gain access to highly valuable and lucrative distribution markets of Tiffany & Co., not to mention the desirable up-market brand name.

What, where, and how do you need to work?

Below are several images I made to show some of the thoughts i've had about the environments that people work in. Why are some spaces more inspiring than others? If we are all different, especially in the ways we work, surely we should have the choice of where to work. Do some people find certain environments more difficult to work in than others? If the answer is yes, then the choice should most definately be ours.